![]() We set out on a mission to find cool, fun, unusual games that might need some help (funding) and support (still funding but also unsolicited advice and mentoring). We were lucky to build SUPERHOT at a time when support from our amazing Kickstarter community, the support we got from within the gamedev industry, and our own foolhardy nature were enough to build a healthy studio with nobody but ourselves calling all the shots.Īnother of those weird and crazy things in SUPERHOT PRESENTS. We came up and stayed properly indie – with no publishers or investors to answer to, nobody is holding us back from doing weird and crazy things (like giving away MCD). PRESENTING SUPERHOT PRESENTSĪs a company, SUPERHOT has always been fiercely independent and in complete creative control. ![]() A slide from our corporate overlords during the company presentation regarding the launch of MCD. ![]() It plays great and looks sharper and better than ever before. That’s like almost a billion SUPERHOT pixels every second. We also just dropped a massive update to bring 4k 120 FPS support to Xbox Series X and 2k 120 FPS to Xbox Series S. Available on literally every music streaming service here. It’s a splendid mix of existential dread and retro electro EDM. None of our other games have one so this was a cool first for us. ![]() It was possibly the biggest free giveaway in video games history.Īs a small aside, MCD also has a soundtrack. Plus, 2020 was rubbish and a free game is always great. It’s nice to be nice and it felt like a great thing to do for all those that supported us throughout the years. Almost 2 million people were eligible for a free, $25 fully featured game. Everyone who had purchased SUPERHOT could get MCD for free. We did something that a lot of people thought was a Bad Idea for the launch of MCD. It was a stressful yet amazingly fulfilling experience though. Launching a game during a global pandemic is less fun than in normal times. SUPERHOT: MIND CONTROL DELETE was released on July 16th 2020. Especially if you dropped into one of our few dev streams.ĭuring development we made some great and not great design calls, things changed, we had to throw things out and start again. Thanks again to those who supported us during those early days. We launched into Early Access on Steam and it took a few years before our game was ready for a full release. The project took way longer than we planned. Not going to lie, the development of MCD was pretty tough. We succeeded but getting there was not an easy journey. Fans were keen for more signature SUPERHOT gameplay and we wanted to deliver. MIND CONTROL DELETE (MCD) started out with the aim to give players “more” SUPERHOT. SUPERHOT: MIND CONTROL DELETE MIND CONTROL GOLD! SUPERHOT filming in the local supermarket. It’s easily the best thing ever and we love it. Testing SUPERHOT VR in Quest outside the office.Ī full live action trailer for SUPERHOT VR on Quest was also shot and edited by our team in a few short weeks. The Quest is completely standalone, no wires, no tethers and it’s honestly really the best way to play SUPERHOT VR. ![]() This was a non trivial technical undertaking (read: lots of work) but it turned out so very well. We also ported SUPERHOT VR to the Oculus Quest headset. This was the beginning of something really special for us. We asked for $100k and got $250k from our fantastic fans. We spent 8 months developing that prototype into a foundation for a real game and then we ran a Kickstarter campaign. We broke Steam greenlight records ( here’s the trailer). These worldwide game making events are amazing and still going strong all these years later. A bunch of people got together to make a shooter game in a week. Once upon a time, many years ago, SUPERHOT was born during a 7 Day FPS Game Jam. Let’s take a stroll down the memory lane shall we? □ PROTOTYPE We gathered many super warm memories through the years too.ĥ years is a great time as any to take a look back at what happened. It spawned a franchise that people all over the world fell in love with. It’s still amazing to us that our tiny little game jam prototype grew into a fully fledged, actual real video game. ![]()
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